[Suggestions]QoL (Quality of Life) Ideas [Merged] (2024)

[Suggestions]QoL (Quality of Life) Ideas [Merged] (1)

Eternal Alchemy, please give us a way to convert Black Lion chest goodies into something else or another consummable more useful! It's always the same things I obtain in those chest of black lion goods! Enough! 38 REVIVE ORBS. 12 REPAIR CANISTERS. 11 MERCHANT AND BANK EXPRESS. 3 SALAVAGE KITS. 2 TRADING POST EXPRESS. 125 FREAKING USELESS MYSTIC FORGE STONES!!!

Since you removed the only item I was interested in from BL chests (Self style hair kit) and that my only source of goodies is those useless chests of black lion good; and assuming that there are players around here that surely have way far more quantities of those useless items; I ask you to add an Npcs to allow converting those BL items into another BL items such as this self hair kit, black lion statuettes or transmut charges as example.

For 125 useless forge stones and 38 revive orbs I estimate I can at least receive in exchange 40 self hair kits and 30 bl statuettes hmm?? If my totally useless stuff above is converted to gems, it represents 9500 + 420 + 385 + 385 + 900 + 100 + 6250 GEMS so in total 17940 GEMS so amazingly and riduculously rich but hehe, in fact 0 right now!!! Even let's say, you want to only give me half for them, it's still 8970 GEMS, oki maybe one third? Still 5980 GEMS.

So What I am asking to put in place is at least a system of conversion respecting the original cost of each items: (This is using gemstore price)Transmutation charge = 30 gems unityMerchant Express = 35 gems unityBank Access Express = 35 gems unityInstant Repair Canister = 35 gems unityTrading Post Express = 50 gems unityMystic Forge Stone = 50 gems unityBox o' Fun = 80 gems unityBlack Lion Chest Key = 125 gems unityRevive Orb = 250 gems unitySelf-Style Hair Kit = 250 gems unityBlack Lion Salvage Kit = 300 hems unity

[Suggestions]QoL (Quality of Life) Ideas [Merged] (2)

By this chart, with 6 forge stone I have 1 self hair kit. With 5 express trading post I have 2 bl keys. With 10 transmutation charge, a salvage kit.This is also a fair system, it is using the prices indicated on the gemstore itself to determine how many item you can have in exhange of yours.About "the players gonna have ton of bl keys rapidly oh god gonna break the economy!" just false alarm. What's the matter? You have 50 keys and then what? You gonna burn them through chests to get what, 1 or 2 rare item?

Also Honestly, getting 50 statuettes out of them (assuming one statue guaranteed or in each), it's normal, because you trade those gemstore goodies against other goodies. Those items listed above doesn't fall from sky regularly, 4 items thanks to daily reward each month, let's imagine you are extreme lucky, it is 4 times salavage kits, so 1200 gems, for keys it means 8 keys. If you have only charge it is 120 gems almost 1 key, if you have forge stone, 200 so 1 key. Pretty fair if you ask me again, not everyone gonna roll only salavage kit each time, look at my bank, mostly revive orb and mystic stones. Let's say I rolled 2 stones and 2 orbs , 600 gems, equal to 4 keys.WARNING: 8 keys OR ZERO, it you drop 4 transmut charges (extreme bad luck), you only have 4 transmut charges, cannot be converted into the key. In most case, players will have at least 1 keys per month from the chest of black lion good kinda guarenteed.

I'm asking devs to consider this new system: You remove Bl keys from map completion and story steps . Each week, the players will not be able to have a bl key apart if they drop an orb or a salvage kit in that chest of black lion goods: No more need to kill a character or create a new one each week and that's the good thing, because even the player without free slot and not wanting to kill their character will be able to earn a key. Instead of that weekly key in personnal story, put a weekly key as reward of a new weekly rotating achievment: Either do X events, do x world bosses, do X meta events, participate in X activities, run X dungeons. This will revitalize those contents. This is a guaranteed weekly key, so 4 in total in one month.

The calculation is simple: Your earn 1 key each week for doing a weekly achiev. And each week, you have that rng drop of chest of black lion good that can give you 0 or 1 key (more chance of 0). And you have 4 weeks, so apart if you drop transmut charges only, you can have a key at the end of the month by converting the 4 dropped items. It is 5 keys per month or 8 keys if you are extra lucky.

I really want a system to get rid of those pointless items filling my bank.

[Suggestions]QoL (Quality of Life) Ideas [Merged] (2024)
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